RION

RION

Composer & sound artist

Writer

Collaborations & clients
Asociación EconauMolí del Mar

Music

Six unreleased pieces I wrote for film, games and quiet moments.

My new album, door,light,home. Ten pieces, out now.

Two pieces I wrote for the soundtrack of Boreal.

Projects

Writing

A published novel, Mientras tu corazón siga latiendo, and two more on the way.

Work
Novels
Books
1 published · 2 in progress
Language
Spanish
Author
Adrià Cruz Rión

Garro

Logo and packaging for a carob brand from Terres de l’Ebre.

Work
Logo & packaging
Products
GarroFarina · GarroCao
Origin
Terres de l’Ebre
Language
Catalan

Boreal

A playable browser demo of a cozy exploration game set in the Arctic, with its own soundtrack.

Genre
Cozy exploration
Platform
Browser
Music
RION
Status
Playable demo

Have a world that needs sound?

Open to filmmakers

rioncomposer@gmail.com
RION© 2026 Adrià Cruz Rion

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Projects

door,light,home

Ten pieces about opening a door you kept shut for a long time, finding light on the other side, and knowing you will always have a home.

Out 1 November 2026 · 10 pieces · 19 min

Listen on

Writing

Novels written in Spanish: one already published and two on the way.

Details
Author
Adrià Cruz Rión
Language
Spanish
Published
1
In progress
2
Published

Mientras tu corazón siga latiendo

While Your Heart Keeps Beating

Ever since he was a kid, Takashi has been direct and unfiltered. But in a world where hypocrisy binds people together, his brutal honesty only made him a common enemy.

His classmates’ rejection turned into bullying. One day, everything crossed a line, and the option he chose was to run.

Read more

He left his old self behind and built a new identity: a carefully constructed façade to keep from suffering again.

But a lie can’t hold forever. As his world begins to crumble, Takashi comes face to face with a terrifying reality. And just when he thinks he’s at his lowest, Nozomi appears, a rather strange “psychologist” who will challenge him to face his past and let go of everything he’s been carrying for years.

“If the truth is cruel, lies must be kind, and I’d rather be cruel.”

From the book
Readers · ★★★★★ 5.0
In the drawer

Two more on the way

Two novels I am writing right now. They are not out yet.

In progress

La hipótesis de Adam Null

The Adam Null Hypothesis

Hamburg, 1991. Five lawyers. Three confessed killers.

Things work in a certain way. When A happens, B follows. When B comes, C follows.

Read more

That is what Albrecht Wolpe told a veteran of the Hamburg courts, after killing three people and calling the police himself. A sentence the veteran wrote down in his notebook without understanding it.

It would take him six months to understand it.

After the fall of the Wall in 1989, thousands of files vanished in the chaos of German reunification.

Someone had been waiting for that moment.

“There’s a man at the back of the room. He’s been there a long time.”

From the book
In progress

Encantado de conocerte, Mr. Laurent

Nice to Meet You, Mr. Laurent

There are moments when everything seems to be in its place. Until it isn’t.

Laurent has always done what he was supposed to do. He followed the right path, made the right decisions and built the life that, in theory, was meant to make him happy.

Read more

Until, in a matter of days, everything changes.

Suddenly, his certainties vanish, and the questions he had kept at a distance for years begin to demand answers.

What does a man do when he has nothing left to lose? And what happens when, for the first time, no one tells him which path to take?

At the foot of Mont Blanc, in a small village in the French Alps, Laurent is about to discover that losing yourself and finding yourself may be two ways of saying the same thing.

But there are things you cannot discover without first daring to look straight at what you have spent a lifetime running from.

“Sometimes, to find our way, we first have to accept that we are lost.”

From the book

Garro

Logo and packaging for GARRO, a carob brand from Terres de l’Ebre with two products: GarroFarina, a whole carob flour, and GarroCao, a soluble carob drink.

Details
Work
Logo & packaging
Products
GarroFarina · GarroCao
Origin
Terres de l’Ebre
Language
Catalan
My role
  • Drew the GARRO logo and its two versions, Farina and Cao.
  • Designed the labels for both products, front and back, written in Catalan.
  • Chose a colour system that works on light and dark packaging.
Overview

Two products, one family: the same wordmark and the same harvest scene, in cream for the flour and in warm yellow for the drink.

The idea

A scene of the carob harvest grows out of the logo, so every label also tells where the product comes from.

The logo

A logo for a carob-based brand. The word «GARRO», set in a heavy typeface, sits on top of an illustration of a carob pod; beside it, the specific product name appears in a different font: Farina for the flour and Cao for the soluble drink.

GarroFarina
GarroCao
GarroCao on carob

Colour

The design works in both brown and yellow, so it can be used on light and dark packaging alike.

Farina cream#EEE8D0

The background of the flour label.

Cao yellow#F9BB54

The warm colour of the drink.

Carob#482E2F

The wordmark and the dark version.

The labels

The packaging for both products is written in Catalan. A scene of the carob harvest grows out of the logo, surrounded by the nutrition facts, the preparation steps and the place of origin: Terres de l’Ebre.

GarroCao uses a warm yellow, while GarroFarina uses a cream tone, with a front and a back.

GarroFarina · front
GarroFarina · back
GarroCao · the whole label

Packaging

The labels on their two formats: a stand-up pouch for the flour and a cardboard tube for the drink.

GarroFarina
GarroCao
GarroFarina · back
GarroCao · back

Boreal

A small project: a playable demo of a cozy exploration game set in the Arctic, made to be played in the browser.

Details
Genre
Cozy exploration
Platform
Browser
Status
Playable demo
Music
RION
My role
  • Came up with the whole game and directed it: its world, its story, its characters and how it plays.
  • Art direction: I decided how the explorer, the outfit, the Svalin emblem and the animations should look and feel.
  • Composed the soundtrack.
Overview

You travel aboard a research station on rails, weather the storms and tune into the northern lights, which hold the language of a lost civilization.

The demo

In the demo you arrive by ship and climb a snowy hill, power up the station and repair the track, then cross the ice to tune your first aurora.

The world

Ice cliffs, a research station on rails with a geodesic dome, storms and the northern lights. These are moments from the demo.

Arriving by ship
The station
On the rails
Into the station
The northern lights
Tuning an aurora

The explorer

From a simple base body to the final explorer: parka, hood, goggles, mittens, boots, a rope and a walkie-talkie.

Base body
Wireframe
Final

Animations

The explorer moves with a set of animations for the demo: standing, walking and running.

Idle
Walk
Run

Svalin

The company the explorers work for. Its emblem, a mountain with a star inside a shield, is sewn on every parka.

SVALIN
The design
The Svalin emblem in 3D
The emblem in 3D

3D design

Each piece of the outfit is modelled on its own and then fitted to the explorer.

Hood
Goggles
Parka
Boots

Soundtrack

Two pieces I wrote for the game. Sound is a big part of it: play with headphones.

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